Senior multimedia developer, specialized in Unity 3d since 2009.
With a serious background of graphic designer (former Artistic Director), I am able to respond to very visual projects (or not ...), but also to bring my strong skills of developer (database, multiple languages, backend ...).
My passion: image and 3d
As part of an unfortunately aborted project, I worked on an interactive event for professionals from the pharmaceutical / medical sector in Qatar. Sanitary conditions meant that the show experience could be replicated online for guests who were invited and who could not attend.
I worked on the 3d development part. The show has been virtually modeled to allow the user to move around and access the various features and sections of the site (chat, live video conferences, various resources, etc.). We used Furioos technology for 3d. This technology allows real-time 3d streaming. Concretely, the 3d is calculated on the Furioos servers and displayed to the users. The undeniable advantage is that it is possible to obtain a "PC" type rendering quality on mobile. The result was quite interesting.The project was therefore developed with Unity 3d 2019.x URP + Furioos.
Unfortunately, for reasons of timing, the 3d version of the project was aborted.
As part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.
For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03
The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.
I just finished the development on a POC ("Proof of Concept") for a 3d tool intended for opticians. I was in charge of the 3d part. The principle is simple: the user places dots on the scanned face of the client (by the iPad's Lidar system), algorithms (developed by Lunetic) then allow the placement and choice of the sizes of glasses in a catalog depending on the data collected. The customer can therefore visualize his face with the glasses of his choice.
The tool is of course linked to a database (models, colors, sizes etc ...) and it allows to generate a basket, take screenshots and place an order to send the result to the customer.The application was developed by Moonrise in Swift for iPad. The Unity 3d module that I implemented has been integrated and dialogues with the native layer.
This professional application is reserved for opticians. Technically, the 3d part was developed with Unity 3d 2020.1.17f1 in URP and exchanges are done in json and xml.
An intra-company game has been ordered to me. Two teams (or more) compete. Each player can propose an idea on a concept imposed by the management (video, image, pdf). The players graduate the proposals of each player on the opposing team. The team with the best average wins the session.The duration of a session is managed by the administrator and usually spans several days.
The objective is to stir up ideas and unite the players around their respective teams in a healthy competition within the company.
A back office allows the administrator to manage the players, teams, game sessions, game settings and of course player productions.
Still as part of the development of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (05), Le Naturographe asked me to model a stylized scree in 3d. This resin structure is just over 3 meters high.
The mission is an extension of the stylized root layout, as well as the virtual reality application for Oculus Go.
As part of an exhibition hall layout. The Naturographe asked me to model in 3d, under his Artistic direction, a stylized root. This element will be placed in the center of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Lautaret in Villar d'Arène (France/05). It will also serve as a seat for the visitors. The structure is just over 6 meters high and is made of wood and metal.
Images are rendered with Maverick Studio.
This root and all its surrounding elements have been virtually anticipated with a virtual reality application for Oculus Go.
A port for Mac from a PC application was requested by Image & Process for General Electric.
The application was developed identically using Unity 3d (2019.2.19f1) for Mac OSX. It incorporates a series of videos in CGI through a menu system.
3d credits : Image et Process.
As promised, here is the printable version of the Thing previously modeled for cgi.
The model is about 17cm height. You can download it freely on Thingiverse.
Personnaly, I had a lot of fun modeling, printing and painting it (oil paint and airbrush).