Senior multimedia developer, specialized in Unity 3d since 2009.
With a serious background of graphic designer (former Artistic Director), I am able to respond to very visual projects (or not ...), but also to bring my strong skills of developer (database, multiple languages, backend ...).
My passion: image and 3d
BSC asked me to develop a clinical case study for Convatec in order to highlight their products. The case can be viewed on internet via webGl. It is mac/pc compatible, but also tablets/smartphones.
Questions are asked such as multiple choice question, drag'n drop ... and the answers are counted. An avatar gives a full answer and development to each question.
Statistics are displayed to the customer via a backoffice that I have developed for the occasion (number of connections over a period, statistics of connections by access from urls over a period, level of progress on the quiz, time spent on the module, ratio of right/wrong answers on each question, number of attempts per unique user, conversion rate on webinar access, statistics of os used).
The module has been developed with Unity 2021.1.11f1 (webgl), and the backoffice was developed with php / mysql / html / jQuery. The graphs are produced with CanvasJS.
An ambitious project: Convatec Experts is a PC / Mac / iOs / Android software that allows Convatec salespeople to schedule videoconferences with nurses to discuss and carry out clinical case studies in 3d. These case studies are punctuated by qcm and the answers are given either by an avatar, or by the facilitator himself via the video. The software is controlled at each of the users by the animator. The exchanges take place directly. Scores are counted individually. The animator has the possibility to trigger a case from a list of available cases and to monitor its progress as it goes. Users can vote to select the case they prefer, manipulate the 3d to, of course, respond to the questions asked.
The different versions of the software (Windows, Osx, iOs, Android) are compatible with each other. The software was developed under Unity 2021.1.x, exchanges between users is provided by Photon engine (PUN), and video conferencing by webcam by Agora. Identification is provided by an online web service. This software is an internal software reserved for Convatec professionals.
This project took me a lot of work to put everything in place. The cases are dynamically loaded by Addressables which allows the cases to evolve and to add more later.
The compilation of the different versions is ensured by Unity Cloud Build which saved me some precious time.
Still within the field of the Lautaret exhibition, Le Naturographe asked me to develop software that would display a video presenting the evolution of glaciers retreat in the region.The result is projected onto a 3d printed model of the corresponding mountains via a projector.
Control buttons stop the video and display an explanatory text (in three languages: French, English and Italian) at key dates. These buttons are controlled by an Arduino in conjunction with the software. I created a plate for the connection of the buttons, modeled and printed a 3d support for the whole.
The application (Windows) was developed under Unity 3d 2020.1.x + Arduino
As part of an unfortunately aborted project, I worked on an interactive event for professionals from the pharmaceutical / medical sector in Qatar. Sanitary conditions meant that the show experience could be replicated online for guests who were invited and who could not attend.
I worked on the 3d development part. The show has been virtually modeled to allow the user to move around and access the various features and sections of the site (chat, live video conferences, various resources, etc.). We used Furioos technology for 3d. This technology allows real-time 3d streaming. Concretely, the 3d is calculated on the Furioos servers and displayed to the users. The undeniable advantage is that it is possible to obtain a "PC" type rendering quality on mobile. The result was quite interesting.The project was therefore developed with Unity 3d 2019.x URP + Furioos.
Unfortunately, for reasons of timing, the 3d version of the project was aborted.
As part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.
For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03
The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.
I just finished the development on a POC ("Proof of Concept") for a 3d tool intended for opticians. I was in charge of the 3d part. The principle is simple: the user places dots on the scanned face of the client (by the iPad's Lidar system), algorithms (developed by Lunetic) then allow the placement and choice of the sizes of glasses in a catalog depending on the data collected. The customer can therefore visualize his face with the glasses of his choice.
The tool is of course linked to a database (models, colors, sizes etc ...) and it allows to generate a basket, take screenshots and place an order to send the result to the customer.The application was developed by Moonrise in Swift for iPad. The Unity 3d module that I implemented has been integrated and dialogues with the native layer.
This professional application is reserved for opticians. Technically, the 3d part was developed with Unity 3d 2020.1.17f1 in URP and exchanges are done in json and xml.
An intra-company game has been ordered to me. Two teams (or more) compete. Each player can propose an idea on a concept imposed by the management (video, image, pdf). The players graduate the proposals of each player on the opposing team. The team with the best average wins the session.The duration of a session is managed by the administrator and usually spans several days.
The objective is to stir up ideas and unite the players around their respective teams in a healthy competition within the company.
A back office allows the administrator to manage the players, teams, game sessions, game settings and of course player productions.
Still as part of the development of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (05), Le Naturographe asked me to model a stylized scree in 3d. This resin structure is just over 3 meters high.
The mission is an extension of the stylized root layout, as well as the virtual reality application for Oculus Go.