Freelance Unity 3d developer

A graphic touch, a pragmatic spirit...

Development of mobile apps, pc, mac, 3d softwares, augmented reality, virtual reality (Oculus, HTC Vive...)
french Unity 3d developer

Senior multimedia developer, specialized in Unity 3d since 2009.
With a serious background of graphic designer (former Artistic Director), I am able to respond to very visual projects (or not ...), but also to bring my strong skills of developer (database, multiple languages, backend ...).
My passion: image and 3d

April 2021 client : Le Naturographe

Lautaret projection table

Still within the field of the Lautaret exhibition, Le Naturographe asked me to develop software that would display a video presenting the evolution of glaciers retreat in the region.The result is projected onto a 3d printed model of the corresponding mountains via a projector.

Control buttons stop the video and display an explanatory text (in three languages: French, English and Italian) at key dates. These buttons are controlled by an Arduino in conjunction with the software. I created a plate for the connection of the buttons, modeled and printed a 3d support for the whole.

The application (Windows) was developed under Unity 3d 2020.1.x + Arduino

February 2021

Wish (3d streaming)

client : Talent Making Talent https://2020.wish.org.qa/ Category : Lab

As part of an unfortunately aborted project, I worked on an interactive event for professionals from the pharmaceutical / medical sector in Qatar. Sanitary conditions meant that the show experience could be replicated online for guests who were invited and who could not attend.
I worked on the 3d development part. The show has been virtually modeled to allow the user to move around and access the various features and sections of the site (chat, live video conferences, various resources, etc.). We used Furioos technology for 3d. This technology allows real-time 3d streaming. Concretely, the 3d is calculated on the Furioos servers and displayed to the users. The undeniable advantage is that it is possible to obtain a "PC" type rendering quality on mobile. The result was quite interesting.The project was therefore developed with Unity 3d 2019.x URP + Furioos.
Unfortunately, for reasons of timing, the 3d version of the project was aborted.

Furioos, 3d streaming with Unity 3d, Unity 3d developer

January 2021

CAI Training (l'Oreal)

client : Prod03 Category : Development

As part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.

For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03

The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.

Unity 3d developer, Oculus Quest developer, virtual reality

December 2020

Lunetic

client : Moonrise Category : Development

I just finished the development on a POC ("Proof of Concept") for a 3d tool intended for opticians. I was in charge of the 3d part. The principle is simple: the user places dots on the scanned face of the client (by the iPad's Lidar system), algorithms (developed by Lunetic) then allow the placement and choice of the sizes of glasses in a catalog depending on the data collected. The customer can therefore visualize his face with the glasses of his choice.
The tool is of course linked to a database (models, colors, sizes etc ...) and it allows to generate a basket, take screenshots and place an order to send the result to the customer.The application was developed by Moonrise in Swift for iPad. The Unity 3d module that I implemented has been integrated and dialogues with the native layer.

This professional application is reserved for opticians. Technically, the 3d part was developed with Unity 3d 2020.1.17f1 in URP and exchanges are done in json and xml.

Unity 3d freelance developer, optic, Unity 3d development

September 2020

Alfasigma - A Good Idea for Tomorrow

client : Business Strategie Communication Category : Development

An intra-company game has been ordered to me. Two teams (or more) compete. Each player can propose an idea on a concept imposed by the management (video, image, pdf). The players graduate the proposals of each player on the opposing team. The team with the best average wins the session.The duration of a session is managed by the administrator and usually spans several days.

The objective is to stir up ideas and unite the players around their respective teams in a healthy competition within the company.

The game was developed using Unity 2019.4.4f1 in webGL + MySQL - Php - Javascript - Html.
A back office allows the administrator to manage the players, teams, game sessions, game settings and of course player productions.

unity webgl developoer, web gl

June 2020

Lautaret's root

client : Le Naturographe Category : Graphics

As part of an exhibition hall layout. The Naturographe asked me to model in 3d, under his Artistic direction, a stylized root. This element will be placed in the center of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Lautaret in Villar d'Arène (France/05). It will also serve as a seat for the visitors. The structure is just over 6 meters high and is made of wood and metal.
Images are rendered with Maverick Studio.
This root and all its surrounding elements have been virtually anticipated with a virtual reality application for Oculus Go.

architecture 3d rendering

français version française
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